|  _ | 6602e36e5b | 🚧 Working on the text stream code | 2020-03-15 18:14:09 +00:00 | 
				
					
						|  _ | 26fc58cdd0 | 🚧 Need to remember how pixel-perfect text works | 2020-03-15 16:37:37 +00:00 | 
				
					
						|  _ | 7e8902a040 | 🐛 Fix scale factor on the airplane Add a little truck that drives around. | 2020-03-15 15:58:45 +00:00 | 
				
					
						|  _ | 18dffdc871 | 🐛 Fix a bug in gl_state and start prototyping monospace font for UI | 2020-03-15 01:04:44 +00:00 | 
				
					
						|  _ | 51074df84c | Add the lookaround feature | 2020-03-11 03:49:10 +00:00 | 
				
					
						|  _ | 754fd681c0 | I guess it makes more sense with all-quadratic drag | 2020-03-11 03:41:58 +00:00 | 
				
					
						|  _ | ae19b8bb93 | Trying to get the flight physics to feel right | 2020-03-11 02:26:46 +00:00 | 
				
					
						|  _ | a6c4ebff39 | ♻️ refactor | 2020-03-10 12:47:21 +00:00 | 
				
					
						|  _ | 7f15b34591 | At this point I need to hook up a gamepad | 2020-03-09 02:59:17 +00:00 | 
				
					
						|  _ | 8c32e3674d | Flying the plane around without proper physics | 2020-03-09 02:00:43 +00:00 | 
				
					
						|  _ | 372761c1b2 | Switch free flight mode to quaternion | 2020-03-09 01:53:08 +00:00 | 
				
					
						|  _ | 3d9f8e1a13 | The two modes are working okay | 2020-03-09 01:33:27 +00:00 | 
				
					
						|  _ | d39276d93f | Prepare to add a flight mode | 2020-03-09 01:10:15 +00:00 | 
				
					
						|  _ | 61a5aae607 | Swap in airplane model and do other fun stuff | 2020-03-09 00:53:08 +00:00 | 
				
					
						|  _ | 0abfb67251 | Start to sketch out the idea I had | 2020-03-09 00:28:00 +00:00 | 
				
					
						|  _ | 8a6d5518f1 | Start to rig stuff for the aerodynamics test I wanted to make in the first place | 2020-03-09 00:18:23 +00:00 | 
				
					
						|  _ | afb0238c1b | 🚧 still improving the pass system | 2020-03-08 19:32:02 +00:00 | 
				
					
						|  _ | 9e74609eb1 | Use the passes system | 2020-03-08 18:33:57 +00:00 | 
				
					
						|  _ | 7b140301c3 | 🚧 checkpoint | 2020-03-08 18:21:32 +00:00 | 
				
					
						|  _ | 838226b2de | 🚧 Work on pass manager idea | 2020-03-08 18:08:22 +00:00 | 
				
					
						|  _ | 1a42b60f71 | ♻️ Extract GameGraphics struct | 2020-03-08 17:20:49 +00:00 | 
				
					
						|  _ | 1560b2d3cd | ♻️ Extract shader_closure.rs | 2020-03-08 17:07:13 +00:00 | 
				
					
						|  _ | 56bc305f00 | 🚧 checkpoint | 2020-03-08 16:56:20 +00:00 | 
				
					
						|  _ | 4faa272877 | Fix the debug arrow lighting too | 2020-03-08 06:02:02 +00:00 | 
				
					
						|  _ | 5b1b59db5e | Beautiful badly-lit debug arrows | 2020-03-08 05:52:26 +00:00 | 
				
					
						|  _ | 00a51efb19 | ♻️ | 2020-03-08 05:26:11 +00:00 | 
				
					
						|  _ | 6c964c2dd2 | ♻️ | 2020-03-08 05:23:15 +00:00 | 
				
					
						|  _ | fcac505286 | ♻️ | 2020-03-08 05:13:50 +00:00 | 
				
					
						|  _ | e751288dee | ♻️ | 2020-03-08 05:06:19 +00:00 | 
				
					
						|  _ | 0db0df9e0e | Switch attributes to use iota in a complicated way | 2020-03-08 04:55:04 +00:00 | 
				
					
						|  _ | cd4a66d764 | 🚧 checkpoint | 2020-03-08 04:40:15 +00:00 | 
				
					
						|  _ | 07d925dc1e | ♻️ | 2020-03-08 04:17:57 +00:00 | 
				
					
						|  _ | 61988a61ce | ♻️ Make it harder to access the wrong shader vars by accident | 2020-03-08 02:53:02 +00:00 | 
				
					
						|  _ | b8e0429095 | Remove unwraps from library code | 2020-03-08 02:32:17 +00:00 | 
				
					
						|  _ | e980599347 | ♻️ Allow models to render all their meshes in a batch | 2020-03-08 01:59:44 +00:00 | 
				
					
						|  _ | 04328b3564 | ♻️ refactor mesh loading | 2020-03-08 01:45:35 +00:00 | 
				
					
						|  _ | e4f8d3e1b3 | Got the _good_ stencil shadows going | 2020-03-07 15:05:59 +00:00 | 
				
					
						|  _ | 376b06abc3 | Make it look better | 2020-03-07 14:16:51 +00:00 | 
				
					
						|  _ | 18da547bc5 | Made some awful shadows | 2020-03-07 03:36:05 +00:00 | 
				
					
						|  _ | e5b6d7839a | Add func to retrieve mesh names | 2020-03-07 02:23:23 +00:00 | 
				
					
						|  _ | cd46a8dfcb | Fix clippy lint | 2020-03-07 02:23:09 +00:00 | 
				
					
						|  _ | 24418bfa55 | ♻️ Extract gpu_buffers.rs and renderable_model.rs | 2020-02-17 03:06:52 +00:00 | 
				
					
						|  _ | a1c21b92c9 | Replace string lookups for uniforms with const int lookups | 2020-02-17 02:57:30 +00:00 | 
				
					
						|  _ | 3c37cd030b | Use iota crate | 2020-02-17 02:31:52 +00:00 | 
				
					
						|  _ | c4d6243d15 | 🚨 Fix clippy warnings | 2020-02-17 02:09:13 +00:00 | 
				
					
						|  _ | a41eb8b969 | Switch to glDrawRangeElements | 2020-02-17 02:03:53 +00:00 | 
				
					
						|  _ | 1cc363f8d5 | Removing test which no longer passes | 2020-02-17 02:01:40 +00:00 | 
				
					
						|  _ | e2b14f3dfb | ♻️ Pull out shader source code to text files | 2020-02-17 02:00:41 +00:00 | 
				
					
						|  _ | af4ef579c1 | RenderableModel is now using VBOs. And I made the sky model use RenderableModel, so there are no unsafe blocks
in the main file now. | 2020-02-17 01:53:50 +00:00 | 
				
					
						|  _ | 0e0e3f833a | 🚧 RenderableModel uses an index buffer now | 2020-02-17 01:27:57 +00:00 |