_
7f15b34591
At this point I need to hook up a gamepad
2020-03-09 02:59:17 +00:00
_
8c32e3674d
Flying the plane around without proper physics
2020-03-09 02:00:43 +00:00
_
372761c1b2
Switch free flight mode to quaternion
2020-03-09 01:53:08 +00:00
_
3d9f8e1a13
The two modes are working okay
2020-03-09 01:33:27 +00:00
_
d39276d93f
Prepare to add a flight mode
2020-03-09 01:10:15 +00:00
_
61a5aae607
Swap in airplane model and do other fun stuff
2020-03-09 00:53:08 +00:00
_
0abfb67251
Start to sketch out the idea I had
2020-03-09 00:28:00 +00:00
_
8a6d5518f1
Start to rig stuff for the aerodynamics test I wanted to make in the first place
2020-03-09 00:18:23 +00:00
_
afb0238c1b
🚧 still improving the pass system
2020-03-08 19:32:02 +00:00
_
9e74609eb1
Use the passes system
2020-03-08 18:33:57 +00:00
_
7b140301c3
🚧 checkpoint
2020-03-08 18:21:32 +00:00
_
838226b2de
🚧 Work on pass manager idea
2020-03-08 18:08:22 +00:00
_
1a42b60f71
♻️ Extract GameGraphics struct
2020-03-08 17:20:49 +00:00
_
1560b2d3cd
♻️ Extract shader_closure.rs
2020-03-08 17:07:13 +00:00
_
56bc305f00
🚧 checkpoint
2020-03-08 16:56:20 +00:00
_
4faa272877
Fix the debug arrow lighting too
2020-03-08 06:02:02 +00:00
_
5b1b59db5e
Beautiful badly-lit debug arrows
2020-03-08 05:52:26 +00:00
_
00a51efb19
♻️
2020-03-08 05:26:11 +00:00
_
6c964c2dd2
♻️
2020-03-08 05:23:15 +00:00
_
fcac505286
♻️
2020-03-08 05:13:50 +00:00
_
e751288dee
♻️
2020-03-08 05:06:19 +00:00
_
0db0df9e0e
Switch attributes to use iota in a complicated way
2020-03-08 04:55:04 +00:00
_
cd4a66d764
🚧 checkpoint
2020-03-08 04:40:15 +00:00
_
07d925dc1e
♻️
2020-03-08 04:17:57 +00:00
_
61988a61ce
♻️ Make it harder to access the wrong shader vars by accident
2020-03-08 02:53:02 +00:00
_
b8e0429095
Remove unwraps from library code
2020-03-08 02:32:17 +00:00
_
e980599347
♻️ Allow models to render all their meshes in a batch
2020-03-08 01:59:44 +00:00
_
04328b3564
♻️ refactor mesh loading
2020-03-08 01:45:35 +00:00
_
e4f8d3e1b3
Got the _good_ stencil shadows going
2020-03-07 15:05:59 +00:00
_
376b06abc3
Make it look better
2020-03-07 14:16:51 +00:00
_
18da547bc5
Made some awful shadows
2020-03-07 03:36:05 +00:00
_
e5b6d7839a
Add func to retrieve mesh names
2020-03-07 02:23:23 +00:00
_
cd46a8dfcb
Fix clippy lint
2020-03-07 02:23:09 +00:00
_
24418bfa55
♻️ Extract gpu_buffers.rs and renderable_model.rs
2020-02-17 03:06:52 +00:00
_
a1c21b92c9
Replace string lookups for uniforms with const int lookups
2020-02-17 02:57:30 +00:00
_
3c37cd030b
Use iota crate
2020-02-17 02:31:52 +00:00
_
c4d6243d15
🚨 Fix clippy warnings
2020-02-17 02:09:13 +00:00
_
a41eb8b969
Switch to glDrawRangeElements
2020-02-17 02:03:53 +00:00
_
1cc363f8d5
Removing test which no longer passes
2020-02-17 02:01:40 +00:00
_
e2b14f3dfb
♻️ Pull out shader source code to text files
2020-02-17 02:00:41 +00:00
_
af4ef579c1
RenderableModel is now using VBOs.
...
And I made the sky model use RenderableModel, so there are no unsafe blocks
in the main file now.
2020-02-17 01:53:50 +00:00
_
0e0e3f833a
🚧 RenderableModel uses an index buffer now
2020-02-17 01:27:57 +00:00
_
5def012e85
Didn't end up adding GPU buffers, but I made the RenderableModel class.
...
This class clones all the data from iqm::Model that's needed to draw
a mesh / model safely, so I can draw it without unsafe. It can be
upgraded mostly in-place to use GPU buffers later on.
2020-02-17 01:22:05 +00:00
_
c415e9ed80
🚧 checkpoint before adding GPU buffers
2020-02-17 00:32:52 +00:00
_
d45b95961e
♻️ Safened all GL calls except those that actually do access arbitrary memory.
2020-02-16 23:49:38 +00:00
_
c6f71abbca
♻️ More safening
2020-02-16 23:48:26 +00:00
_
09ce9ab580
♻️ Make more safe wrappers
2020-02-16 23:44:01 +00:00
_
963b344122
♻️ Extract GLES functions that are trivially safe
2020-02-16 23:32:35 +00:00
_
6b9b2a4e93
Move main.rs to pumpkin.rs
2020-02-16 23:24:33 +00:00
_
ad7b52c0bf
♻️ Extract file.rs
2020-02-16 23:21:32 +00:00