_
a2e1206e49
Commit the sky asset to Git for now, I guess.
2020-01-18 04:22:48 +00:00
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9a1e43700d
Add textured sky sphere
2020-01-15 03:45:47 +00:00
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b82b39c8d2
Lighting is decent enough
2020-01-13 04:07:56 +00:00
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aa36fddb09
Got the stem
2020-01-12 19:10:58 +00:00
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a1911141e1
Pumpkin is lit af but stem isn't drawing yet
2020-01-12 18:46:16 +00:00
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9e03a9cbec
Rendering mesh
2020-01-09 03:55:44 +00:00
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5687dff5db
Loading mesh metadata
2020-01-09 03:15:41 +00:00
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52e1b71038
Parsing a few header fields from nom
2020-01-09 00:27:46 +00:00
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8b25b2fadd
Sending the IQM file into nom
2020-01-09 00:18:12 +00:00
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90484feee5
Remember how to use nom and Cargo tests
2020-01-08 23:58:36 +00:00
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05eca4840f
LOTS of unsafe later... got my black triangle.
2020-01-07 05:50:20 +00:00
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bfeb111b14
Bit of a snag that Rust doesn't use nul-terminated strings. This is
...
necessary for Rust's slices to be internally consistent, but it means
a slight FFI hitch when working with C. I have to say I take Rust's
side - Strings without a size have been considered a security smell
for a while now.
2020-01-06 02:19:41 +00:00
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dfecbdd4fb
Shader class... appears to work
2020-01-06 01:57:34 +00:00
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952b924425
Aha! OpenGL! And Rust!
2020-01-06 01:25:17 +00:00