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								a2e1206e49 
								
							
								 
							
						 
						
							
							
								
								Commit the sky asset to Git for now, I guess.  
							
							 
							
							
							
						 
						
							2020-01-18 04:22:48 +00:00  
						
					 
				
					
						
							
							
								 
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								9a1e43700d 
								
							
								 
							
						 
						
							
							
								
								Add textured sky sphere  
							
							 
							
							
							
						 
						
							2020-01-15 03:45:47 +00:00  
						
					 
				
					
						
							
							
								 
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								b82b39c8d2 
								
							
								 
							
						 
						
							
							
								
								Lighting is decent enough  
							
							 
							
							
							
						 
						
							2020-01-13 04:07:56 +00:00  
						
					 
				
					
						
							
							
								 
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								aa36fddb09 
								
							
								 
							
						 
						
							
							
								
								Got the stem  
							
							 
							
							
							
						 
						
							2020-01-12 19:10:58 +00:00  
						
					 
				
					
						
							
							
								 
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								a1911141e1 
								
							
								 
							
						 
						
							
							
								
								Pumpkin is lit af but stem isn't drawing yet  
							
							 
							
							
							
						 
						
							2020-01-12 18:46:16 +00:00  
						
					 
				
					
						
							
							
								 
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								9e03a9cbec 
								
							
								 
							
						 
						
							
							
								
								Rendering mesh  
							
							 
							
							
							
						 
						
							2020-01-09 03:55:44 +00:00  
						
					 
				
					
						
							
							
								 
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								5687dff5db 
								
							
								 
							
						 
						
							
							
								
								Loading mesh metadata  
							
							 
							
							
							
						 
						
							2020-01-09 03:15:41 +00:00  
						
					 
				
					
						
							
							
								 
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								52e1b71038 
								
							
								 
							
						 
						
							
							
								
								Parsing a few header fields from nom  
							
							 
							
							
							
						 
						
							2020-01-09 00:27:46 +00:00  
						
					 
				
					
						
							
							
								 
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								8b25b2fadd 
								
							
								 
							
						 
						
							
							
								
								Sending the IQM file into nom  
							
							 
							
							
							
						 
						
							2020-01-09 00:18:12 +00:00  
						
					 
				
					
						
							
							
								 
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								90484feee5 
								
							
								 
							
						 
						
							
							
								
								Remember how to use nom and Cargo tests  
							
							 
							
							
							
						 
						
							2020-01-08 23:58:36 +00:00  
						
					 
				
					
						
							
							
								 
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								05eca4840f 
								
							
								 
							
						 
						
							
							
								
								LOTS of unsafe later... got my black triangle.  
							
							 
							
							
							
						 
						
							2020-01-07 05:50:20 +00:00  
						
					 
				
					
						
							
							
								 
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								bfeb111b14 
								
							
								 
							
						 
						
							
							
								
								Bit of a snag that Rust doesn't use nul-terminated strings. This is  
							
							 
							
							... 
							
							
							
							necessary for Rust's slices to be internally consistent, but it means
a slight FFI hitch when working with C. I have to say I take Rust's
side - Strings without a size have been considered a security smell
for a while now. 
							
						 
						
							2020-01-06 02:19:41 +00:00  
						
					 
				
					
						
							
							
								 
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								dfecbdd4fb 
								
							
								 
							
						 
						
							
							
								
								Shader class... appears to work  
							
							 
							
							
							
						 
						
							2020-01-06 01:57:34 +00:00  
						
					 
				
					
						
							
							
								 
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								952b924425 
								
							
								 
							
						 
						
							
							
								
								Aha! OpenGL! And Rust!  
							
							 
							
							
							
						 
						
							2020-01-06 01:25:17 +00:00