Commit Graph

18 Commits (d4847f2239be622bedcba4515b8df746cecfcfb8)

Author SHA1 Message Date
_ d4847f2239 ♻️ refactor: remove redundant brackets and indents 2021-10-29 11:48:20 -05:00
_ cfc5785995 working on sorting machine room 2021-10-29 11:41:14 -05:00
_ 42567278d3 add 'cheat' command for quicker testing 2021-10-29 11:32:20 -05:00
_ 28f11e74c5 ah, that's good enough. Now to run it un-protected on my server. 2021-10-25 01:06:09 +00:00
_ 119ec04d0c trying to protect against spam a little 2021-10-25 00:58:53 +00:00
_ 36176ef200 developing a telnet frontend for the game 2021-10-25 00:54:17 +00:00
_ 1c5519c761 ♻️ refactor: all the game code is in its own crate now.
This is so that I can make a telnet version without introducing networking /
async dependencies into the CLI version
2021-10-25 00:02:29 +00:00
_ 7dd6a872e4 🚧 extracting an I/O-free game crate 2021-10-24 23:56:50 +00:00
_ 9ae1b73c47 add happy path test 2021-10-24 23:06:58 +00:00
_ 576cf0b4e5 ♻️ refactor 2021-10-24 23:00:47 +00:00
_ 1ddb5ffe18 _chef kiss_ 2021-10-24 22:37:10 +00:00
_ 7b8a347ab5 still working on that first room 2021-10-24 22:22:08 +00:00
_ d40e6a83f7 test joke ending 2021-10-24 22:16:14 +00:00
_ 6630002a34 fix up tests 2021-10-24 22:09:24 +00:00
_ 2a171a8e27 ♻️ redo everything to get rid of the dependency injection.
It wasn't gonna work out the way I hoped.
2021-10-24 22:08:39 +00:00
_ 574300cdad ♻️ refactor: refactored a lot and added some features too, whoops 2021-10-24 20:24:39 +00:00
_ 9303fe4897 basic room flags are working. going to stop and refactor 2021-10-24 20:03:17 +00:00
_ e4cef3aa81 🐣 making an adventure game 2021-10-24 19:04:10 +00:00