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fc69662060
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add depth streaming feature
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2022-01-09 18:02:07 +00:00 |
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77ed8db317
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actually use the fixed timestep
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2022-01-09 17:35:19 +00:00 |
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8872a45d50
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♻️ refactor: move stuff out of main.rs
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2022-01-09 17:32:07 +00:00 |
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74251fcf37
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♻️ refactor: extract
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2022-01-09 17:19:55 +00:00 |
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5509aece8f
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🚨 fix cargo check lints
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2022-01-09 17:16:58 +00:00 |
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0dcf70649d
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♻️ refactor
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2022-01-09 17:03:58 +00:00 |
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8b799e817e
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add depth screenshot. I have an idea
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2022-01-09 16:19:31 +00:00 |
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176ff3de42
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add prediction
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2022-01-09 14:26:09 +00:00 |
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e742bcad5c
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♻️ refactor: split up static level param in graphics
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2022-01-09 14:16:38 +00:00 |
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6ccae593d3
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♻️ refactor: extract logic step function
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2022-01-09 14:13:28 +00:00 |
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2c41ea1e6b
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🐛 bug: sleep less, to hit 60 FPS
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2022-01-09 13:49:57 +00:00 |
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d570ee4cc8
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♻️ refactor: extract VirtualGamepad
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2022-01-09 13:49:44 +00:00 |
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e7854f9021
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🐛 bug: fix the multiple jump bug
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2022-01-09 13:33:38 +00:00 |
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a3fcff78f9
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camera scrolls right as the player moves
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2021-12-23 01:19:53 +00:00 |
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c8baadc24c
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🚧 wip: matrices are giving me grief again
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2021-12-23 00:43:58 +00:00 |
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f720ddcd23
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fix up shaders and stuff like that
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2021-12-22 02:32:52 +00:00 |
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893e01895f
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loading camera transform from gltf
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2021-12-22 01:52:18 +00:00 |
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c420eada1f
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the physics are pretty sketchy. Not sure what to work on next
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2021-12-20 01:45:33 +00:00 |
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0052907432
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prevent arbitrary wall climbing
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2021-12-19 23:11:42 +00:00 |
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48304de5e6
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stuff
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2021-12-19 22:57:09 +00:00 |
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91b3f26e0d
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:constrution: wip: glTF loading PoC
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2021-12-19 18:45:57 +00:00 |
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d9534554d1
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♻️ refactor
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2021-12-19 16:44:01 +00:00 |
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bb9a637686
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♻️ refactor: turns out Rust lets you do this
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2021-12-19 16:35:31 +00:00 |