Commit Graph

23 Commits (fc696620605cf4dc65f6a286c8fbc5c9545d61f9)

Author SHA1 Message Date
_ fc69662060 add depth streaming feature 2022-01-09 18:02:07 +00:00
_ 77ed8db317 actually use the fixed timestep 2022-01-09 17:35:19 +00:00
_ 8872a45d50 ♻️ refactor: move stuff out of main.rs 2022-01-09 17:32:07 +00:00
_ 74251fcf37 ♻️ refactor: extract 2022-01-09 17:19:55 +00:00
_ 5509aece8f 🚨 fix cargo check lints 2022-01-09 17:16:58 +00:00
_ 0dcf70649d ♻️ refactor 2022-01-09 17:03:58 +00:00
_ 8b799e817e add depth screenshot. I have an idea 2022-01-09 16:19:31 +00:00
_ 176ff3de42 add prediction 2022-01-09 14:26:09 +00:00
_ e742bcad5c ♻️ refactor: split up static level param in graphics 2022-01-09 14:16:38 +00:00
_ 6ccae593d3 ♻️ refactor: extract logic step function 2022-01-09 14:13:28 +00:00
_ 2c41ea1e6b 🐛 bug: sleep less, to hit 60 FPS 2022-01-09 13:49:57 +00:00
_ d570ee4cc8 ♻️ refactor: extract VirtualGamepad 2022-01-09 13:49:44 +00:00
_ e7854f9021 🐛 bug: fix the multiple jump bug 2022-01-09 13:33:38 +00:00
_ a3fcff78f9 camera scrolls right as the player moves 2021-12-23 01:19:53 +00:00
_ c8baadc24c 🚧 wip: matrices are giving me grief again 2021-12-23 00:43:58 +00:00
_ f720ddcd23 fix up shaders and stuff like that 2021-12-22 02:32:52 +00:00
_ 893e01895f loading camera transform from gltf 2021-12-22 01:52:18 +00:00
_ c420eada1f the physics are pretty sketchy. Not sure what to work on next 2021-12-20 01:45:33 +00:00
_ 0052907432 prevent arbitrary wall climbing 2021-12-19 23:11:42 +00:00
_ 48304de5e6 stuff 2021-12-19 22:57:09 +00:00
_ 91b3f26e0d :constrution: wip: glTF loading PoC 2021-12-19 18:45:57 +00:00
_ d9534554d1 ♻️ refactor 2021-12-19 16:44:01 +00:00
_ bb9a637686 ♻️ refactor: turns out Rust lets you do this 2021-12-19 16:35:31 +00:00