Commit Graph

144 Commits (main)

Author SHA1 Message Date
_ fc69662060 add depth streaming feature 2022-01-09 18:02:07 +00:00
_ 77ed8db317 actually use the fixed timestep 2022-01-09 17:35:19 +00:00
_ 8872a45d50 ♻️ refactor: move stuff out of main.rs 2022-01-09 17:32:07 +00:00
_ 74251fcf37 ♻️ refactor: extract 2022-01-09 17:19:55 +00:00
_ 5509aece8f 🚨 fix cargo check lints 2022-01-09 17:16:58 +00:00
_ e96474b73a ignore more files 2022-01-09 17:05:03 +00:00
_ 0dcf70649d ♻️ refactor 2022-01-09 17:03:58 +00:00
_ 252c299c2c update 2022-01-09 17:01:18 +00:00
_ 8b799e817e add depth screenshot. I have an idea 2022-01-09 16:19:31 +00:00
_ 176ff3de42 add prediction 2022-01-09 14:26:09 +00:00
_ e742bcad5c ♻️ refactor: split up static level param in graphics 2022-01-09 14:16:38 +00:00
_ 6ccae593d3 ♻️ refactor: extract logic step function 2022-01-09 14:13:28 +00:00
_ 2c41ea1e6b 🐛 bug: sleep less, to hit 60 FPS 2022-01-09 13:49:57 +00:00
_ d570ee4cc8 ♻️ refactor: extract VirtualGamepad 2022-01-09 13:49:44 +00:00
_ e7854f9021 🐛 bug: fix the multiple jump bug 2022-01-09 13:33:38 +00:00
_ 14665512e1 don't draw player shadow over the death pit 2021-12-23 01:43:30 +00:00
_ a3fcff78f9 camera scrolls right as the player moves 2021-12-23 01:19:53 +00:00
_ c8baadc24c 🚧 wip: matrices are giving me grief again 2021-12-23 00:43:58 +00:00
_ 3803a48c13 give protag-kun their own mesh 2021-12-23 00:25:54 +00:00
_ ed56c75169 um stuff 2021-12-22 02:48:18 +00:00
_ f720ddcd23 fix up shaders and stuff like that 2021-12-22 02:32:52 +00:00
_ 893e01895f loading camera transform from gltf 2021-12-22 01:52:18 +00:00
_ c420eada1f the physics are pretty sketchy. Not sure what to work on next 2021-12-20 01:45:33 +00:00
_ 0052907432 prevent arbitrary wall climbing 2021-12-19 23:11:42 +00:00
_ 3916ff16da try to fix FOV 2021-12-19 23:04:02 +00:00
_ 48304de5e6 stuff 2021-12-19 22:57:09 +00:00
_ 0ace7a7dfa move the camera and stuff to try to match the Blender scene 2021-12-19 19:50:55 +00:00
_ 91b3f26e0d :constrution: wip: glTF loading PoC 2021-12-19 18:45:57 +00:00
_ d9534554d1 ♻️ refactor 2021-12-19 16:44:01 +00:00
_ bb9a637686 ♻️ refactor: turns out Rust lets you do this 2021-12-19 16:35:31 +00:00
_ 481f76fb15 🚧 wip: messing with gltf 2021-12-19 16:34:11 +00:00
_ 174061feb1 shadows are working idk 2021-12-19 03:47:57 +00:00
_ c61f734a5b make the boxes a little prettier 2021-12-19 01:23:00 +00:00
_ 3c2f247167 looking good 2021-12-19 00:54:04 +00:00
_ 3aeced7c2f refactor physics and try to fix a bunch of stuff 2021-12-19 00:02:52 +00:00
_ 8e7101dccd physics are hooked up but edge collisions are not working 2021-12-18 23:03:02 +00:00
_ 47e835005b ♻️ refactor 2021-12-18 22:22:20 +00:00
_ ac85cf2bd1 add cube. I think it's inside-out 2021-12-18 21:58:21 +00:00
_ 116fd3bc45 black triangle for platformer binary
good god this is ugly code
2021-12-18 21:19:11 +00:00
_ 6fbddb3c86 tried to apply the same numerical stability improvement to edge collisions - inconclusive 2021-12-18 21:19:06 +00:00
_ dec16c4079 add test for ball resting on a horizontal surface
also improved numerical stability in this case by factoring face collisions
so a divide happens later.
2021-12-18 20:03:01 +00:00
_ 96436d6c36 update `glam`, add tests to the physics 2021-12-18 19:46:40 +00:00
_ f5da7b5188 🚨 clean up a few lint errors and start building a new game 2021-12-16 23:57:05 +00:00
_ 06c173e6da that's multiplayer. that counts 2021-05-08 23:38:33 +00:00
_ 2135bb0f24 🚧 2021-05-08 23:34:52 +00:00
_ 2059e5a237 🚧 neat! 2021-05-08 23:16:04 +00:00
_ f98d5138ff update 2020-12-25 12:38:51 -06:00
_ aadc08194f update: played with lighting 2020-12-25 11:58:56 -06:00
_ 0d4ba9455e update: finally drawing a heightmap 2020-12-25 11:41:26 -06:00
_ a94543b7f7 update: add tracing 2020-12-25 11:27:01 -06:00